Virtual World Highlights (and Lowlights) of 2008: Part 2, the Players

Now that I’ve given explained my feelings on the year as a whole, here is a short look at some of the things that either excited me or fell flat on their face during this year.

Proof That Philadelphia is Really the Center of the Metaverse

Philadelphia has a thriving virtual worlds community, and many enthusiasts live in the area, yet it typically isn’t thought of as a place where things are happening. Hopefully, that will change now: Peregrine Salon is proudly located in Philadelphia, as are some up and coming VW start ups, and some of them are doing some very cool things.

A shot down of down town Philadelphia.

A shot down of down town Philadelphia.

Enter GeoSim, a company based in both Israel and Philadelphia, who has recently launched GeoSimPhilly. Philadelphia is the first American city to be fully virtualized, and the amount of detail is absolutely amazing. The textures are incredibly well done, the buses match the ones in town, and public art is even re-created. It is a free download – check it out! The folks at GeoSim have told me that a multi-user community version is going to be released soon; it will be interesting to see how regional virtual worlds with ties to first life fare!

Take into account that CyberExtruder is just across the bridge in New Jersey, and Philadelphia is quickly becoming a very interesting place to live for a virtual worlds enthusiast!

Close up of some shops; notice the texture detail!

Close up of some shops; notice the texture detail!

Continue reading Virtual World Highlights (and Lowlights) of 2008: Part 2, the Players

Checking Out MetaPlace

Metaplace has gone into a limited beta, which I’ve been checking out for a few days. I was impressed, after the alpha screenshots I had seen. The concepts here are all good: fast, simple interface, and you won’t need the latest/greatest hardware to run it. The professionally created artwork looks nice, but for those of you I can already hear asking, “Is a Second Life competitor?”, it is not.

A view from inside Metaplace with my FlipperPA avatar.

A view from inside Metaplace with my FlipperPA avatar.

Metaplace’s creator, Raph Koster, was the lead designer of Ultima Online. To be honest, I think Metaplace does a great job at what it is trying to do: create an immersive environment that is simple to use, that is streamed, with a similar feel to Ultima Online. Metaplace feels very 2.5D; the graphics are clearly scaled back, however, it makes for a much more simple interface for the new user. Much like with a browser, I didn’t have any learning curve to speak of, everything was completely intuitive.

Continue reading Checking Out MetaPlace